# Render

The render subsystem covers core engine lifecycle, runtime control, transforms, and frame-level rendering utilities.

## In This Section

- Creating and initializing a `WasmGPU` instance
- Driving and stopping render loops
- Camera/render submission flow
- Performance and culling statistics
- Transform graph operations

## Suggested Starting Points

- [WasmGPU.create](./wasmgpu-create.md)
- [WasmGPU.render](./wasmgpu-render.md)
- [WasmGPU.run](./wasmgpu-run.md)
- [WasmGPU.createTransform](./wasmgpu-createtransform.md)

Use the sidebar to browse the full API list in this section.
