# Objects

The objects subsystem covers renderable assets and object-level systems: geometry, materials, textures, animations, and data sources.

## In This Section

- Mesh, point cloud, and glyph field APIs
- Standard, unlit, data, and custom materials
- Texture lifecycle and upload behavior
- glTF 2.0 asset importing and animations
- Colormaps and data-driven visual primitives

## Suggested Starting Points

- [WasmGPU.createMesh](./wasmgpu-createmesh.md)
- [WasmGPU.createPointcloud](./wasmgpu-createpointcloud.md)
- [WasmGPU.material.standard](./wasmgpu-material-standard.md)
- [WasmGPU.gltf.loadAndImport](./wasmgpu-gltf-loadandimport.md)
- [WasmGPU.colormap.fromStops](./wasmgpu-colormap-fromstops.md)

Use the sidebar to access the full object API catalog.
