# Mathematics

The mathematics subsystem provides the vector, matrix, quaternion, and utility operations used throughout WasmGPU.

## In This Section

- Matrix operations and transforms
- Vector arithmetic and normalization
- Quaternion creation and conversion
- Utility helpers for interpolation and projection math
- Building blocks used by render/world/object APIs

## Suggested Starting Points

- [WasmGPU.math.mat4.identity](./wasmgpu-math-mat4-identity.md)
- [WasmGPU.math.mat4.invert](./wasmgpu-math-mat4-invert.md)
- [WasmGPU.math.vec3.normalize](./wasmgpu-math-vec3-normalize.md)
- [WasmGPU.math.quat.mul](./wasmgpu-math-quat-mul.md)

Use the sidebar to navigate all math primitives and helpers.
