Working with Items

Items are represented through an ItemStack. An ItemStack is an inventory item with information such as the amount of the item in the stack, the type of the item, and extra data such as durability. An Item itself is the graphical representation of an ItemStack as an entity.

Checking an Item’s Type

Checking the type of the item is very simple. You just need to call the getItem() method in the ItemStack.

import org.spongepowered.api.item.ItemType;
import org.spongepowered.api.item.ItemTypes;
import org.spongepowered.api.item.inventory.ItemStack;

public boolean isStick(ItemStack stack) {
    ItemType type = stack.getItem();
    return type.equals(ItemTypes.STICK);
}

See how simple that is? Because sticks can stack, we can also find out how many are present.

Getting the amount of items in an ItemStack is relatively easy. The getQuantity() method provided by ItemStack will handle this for us.

Modifying ItemStack Data

Manipulating data such as durability or the lore of an item is accomplished by simply using keys. You just need to specify the key that needs to be changed:

import org.spongepowered.api.data.key.Keys;

public void setUnbreakable(ItemStack stack) {
    stack.offer(Keys.UNBREAKABLE, true);
}

In this, we specified that the UNBREAKABLE key is the key that we would like to change. We then set its value to true to imply that the item will never break. All of this is enclosed within the offer() method of the ItemStack to return our changes back to the ItemStack.

Different keys will require different values based on their job. For example, to change the lore of an item, one would need to specify a List of Text rather than an boolean or other value. It is also important to perform checks to see if the key can actually apply to the item. For example, some items might not have durability or may already have lore applied to the item.

public void setLore(ItemStack stack, List<Text> itemLore) {
    if(item.get(Keys.ITEM_LORE).isPresent()) {
        item.offer(Keys.ITEM_LORE, itemLore);
    }
}

Item Properties

Certain items can contain specific properties. For example, certain items can mine specific blocks, such as a diamond pickaxe to obsidian. Properties are used for determining if an item can cause an action without actually checking up the type of the item. We can check if a block can mine obsidian by using the HarvestingProperty of that item.

public boolean canMineObsidian(ItemStack item) {
    Optional<HarvestingProperty> optional =
        item.getProperty(HarvestingProperty.class);

    if(optional.isPresent()) {
        HarvestingProperty property = optional.get();
        return property.getValue().contains(BlockTypes.OBSIDIAN);
    }
    return false;
}

This code will check to see if the item has a HarvestingProperty, such as a pickaxe. If it does then it will return if this item can harvest obsidian without even needing to check the type of the item.

Note

If you need to hold data of something that isn’t covered by the API, such as mod data, you need to implement the DataTranslator interface to translate it to a DataContainer to be used with the rest of the API.