-- https://www.roblox.com/catalog/451220849/Lavender-Updo -- https://www.roblox.com/catalog/11679229/Motocross-62-Fire -- https://www.roblox.com/catalog/11142504/Motocross-48-Old-Skool -- https://www.roblox.com/catalog/63690008/Pal-Hair local Plugin = { ["PluginName"] = "dick", ["PluginDescription"] = "edge doesnt have a dick :troll:", ["Commands"] = { ["dick"] = { ["ListName"] = "dick", ["Description"] = "trust me this plugin fucking sucks ass", ["Aliases"] = {}, ["Function"] = function(args, speaker) game.Players.LocalPlayer.Character:WaitForChild("LavanderHair").Handle.Mesh:Remove() game.Players.LocalPlayer.Character:WaitForChild("Pal Hair").Handle.Mesh:Remove() game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet Flames").Handle.Mesh:Remove() game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet").Handle.Mesh:Remove() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {} local mov2 = {} local Hats = { Hat11 = Character:WaitForChild("LavanderHair"), Hat22 = Character:WaitForChild("Pal Hair"), Hat33 = Character:WaitForChild("Racing Helmet Flames"), Hat44 = Character:WaitForChild("Racing Helmet"), } for i, v in next, Hats do v.Handle.AccessoryWeld:Remove() for _, mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("Mesh") then mesh:Remove() end end end function ftp(str) local pt = {} if str ~= "me" and str ~= "random" then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v) end end elseif str == "me" then table.insert(pt, plr) elseif str == "random" then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]) end return pt end local function align(i, v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0, 0, 0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0, 0, 0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.Hat11.Handle, Character["Torso"]) align(Hats.Hat22.Handle, Character["Torso"]) align(Hats.Hat33.Handle, Character["Torso"]) align(Hats.Hat44.Handle, Character["Torso"]) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment11" Character:WaitForChild("Torso").Attachment11.Position = Vector3.new(0, -1, -2.1) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment22" Character:WaitForChild("Torso").Attachment22.Position = Vector3.new(0, -1, -1.2) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment33" Character:WaitForChild("Torso").Attachment33.Position = Vector3.new(-0.6, -1.2, -0.8) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment44" Character:WaitForChild("Torso").Attachment44.Position = Vector3.new(0.6, -1.2, -0.8) end, }, }, } return Plugin