climbing = false local Plugin = { ["PluginName"] = "Climb", ["PluginDescription"] = "Make you climb", ["Commands"] = { ["climb"] = { ["ListName"] = "climb", ["Description"] = "monke", ["Aliases"] = {}, ["Function"] = function(args, speaker) if climbing == false then climbing = true local plr = game.Players.LocalPlayer truss = Instance.new("TrussPart", workspace) truss.Transparency = 0.8 truss.Name = "truss" truss.CanCollide = true truss.Anchored = true truss.Size = Vector3.new(0, 10, 0) climbstep = game:GetService("RunService").RenderStepped:Connect(function() truss.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1.5) end) else notify("Climbing still active") end end, }, ["unclimb"] = { ["ListName"] = "unclimb", ["Description"] = "stop climb", ["Aliases"] = {}, ["Function"] = function(args, speaker) climbing = false climbstep:Disconnect() truss:Destroy() end, }, }, } return Plugin