local Plugin = { ["PluginName"] = "boobies", ["PluginDescription"] = "boobies :flushed:", ["Commands"] = { ["boobs"] = { ["ListName"] = "boobs", ["Description"] = "b o o b s", ["Aliases"] = {}, ["Function"] = function(args, speaker) game.Players.LocalPlayer.Character.Stinger77.Handle.Mesh:Remove() game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet Flames").Handle.Mesh:Remove() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {} local mov2 = {} local Hats = { Hat1 = Character:WaitForChild("Stinger77"), Hat2 = Character:WaitForChild("Racing Helmet Flames"), Hat3 = Character:WaitForChild("MeshPartAccessory"), } for i, v in next, Hats do v.Handle.AccessoryWeld:Remove() for _, mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("Mesh") then mesh:Remove() end end end function ftp(str) local pt = {} if str ~= "me" and str ~= "random" then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v) end end elseif str == "me" then table.insert(pt, plr) elseif str == "random" then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]) end return pt end local function align(i, v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0, 0, 0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0, 0, 0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.Hat1.Handle, Character["Torso"]) align(Hats.Hat2.Handle, Character["Torso"]) align(Hats.Hat3.Handle, Character["Torso"]) Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(250, 170, 183) Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(250, 170, 183) Hats.Hat3.Handle.Attachment.Rotation = Vector3.new(240, 0, 0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5, 0.5, -0.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5, 0.5, -0.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0, 0.5, -0.9) end, }, }, } return Plugin