local Plugin = { ["PluginName"] = "Big Head", ["PluginDescription"] = "May you do a ton of trolling", ["Commands"] = { ["bighead"] = { ["ListName"] = "bighead / biggest / bigger / big", ["Description"] = "Makes you head big", ["Aliases"] = { "biggest", "bigger", "big" }, ["Function"] = function(args, speaker) for i, v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name, "Scale") and v.Name ~= "HeadScale" then repeat wait() until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() end end wait() game.Players.LocalPlayer.Character.Head.Mesh:Destroy() end, }, }, } return Plugin