-- Instances -------------------------------------- local Blur = Instance.new("BlurEffect") Blur.Name = "Blur [Shader Mod]" Blur.Parent = game.Lighting Blur.Size = 4 Blur.Enabled = false local DepthOfField = Instance.new("DepthOfFieldEffect") DepthOfField.Name = "Depth Of Field [Shader Mod]" DepthOfField.Parent = game.Lighting DepthOfField.FarIntensity = 0.75 DepthOfField.FocusDistance = 0.05 DepthOfField.InFocusRadius = 10 DepthOfField.NearIntensity = 0.75 DepthOfField.Enabled = false -- Variables -------------------------------------- local ShaderEnabled = false -- Plugin ----------------------------------------- local Plugin = { ["PluginName"] = "Shader Mod", ["PluginDescription"] = "Plugin by WeAreRump", ["Commands"] = { ["toggleshader"] = { ["ListName"] = "toggleshader / ts", ["Description"] = "Toggles shader.", ["Aliases"] = { "ts" }, ["Function"] = function(args, speaker) if not ShaderEnabled then Blur.Enabled = true DepthOfField.Enabled = true ShaderEnabled = true notify("Shader Mod", "ShaderEnabled: true") else Blur.Enabled = false DepthOfField.Enabled = false ShaderEnabled = false notify("Shader Mod", "ShaderEnabled: false") end end, }, }, } return Plugin