-- https://www.roblox.com/catalog/4246228452/International-Fedora-Spain -- https://www.roblox.com/catalog/4391384843/International-Fedora-Russia -- https://www.roblox.com/catalog/3033910400/International-Fedora-Germany -- https://www.roblox.com/catalog/3992084515/International-Fedora-Vietnam -- https://www.roblox.com/catalog/4094878701/International-Fedora-Mexico -- https://www.roblox.com/catalog/4489239608/International-Fedora-United-Kingdom -- https://www.roblox.com/catalog/4324158403/International-Fedora-Japan -- https://www.roblox.com/catalog/3656493304/International-Fedora-South-Korea -- https://www.roblox.com/catalog/3409612660/International-Fedora-USA -- https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil local Plugin = { ["PluginName"] = "NSFW", ["PluginDescription"] = "Made by Bloxxy213 on Infinite Yiff lolololololololo", ["Commands"] = { ["NSFWr6"] = { ["ListName"] = "NSFWr6 / NSFW", ["Description"] = "Makes you head big", ["Aliases"] = { "NSFW" }, ["Function"] = function(args, speaker) local ClaimedItems = {} local function GetHatById(Id) for _, Hat in ipairs(game.Players.LocalPlayer.Character:GetChildren()) do local Handle = Hat:FindFirstChild("Handle") if Handle and Handle:IsA("BasePart") and Hat.ClassName == "Accessory" then local SpecialMesh = Handle:FindFirstChildOfClass("SpecialMesh") if SpecialMesh then if tonumber(string.match(SpecialMesh.MeshId, "%d+")) == Id then if not ClaimedItems[Hat] then ClaimedItems[Hat] = true return Hat end end end end end end local Hats = { Hat11 = GetHatById(3030546036), Hat22 = GetHatById(3030546036), Hat33 = GetHatById(4094864753), Hat44 = GetHatById(3030546036), Hat55 = GetHatById(4324138105), Hat66 = GetHatById(3030546036), Hat77 = GetHatById(4489232754), Hat88 = GetHatById(3030546036), Hat99 = GetHatById(4246186687), --Hat100 = GetHatById(4324138105); } for Name, Item in pairs(Hats) do Item.Handle.SpecialMesh:Destroy() end local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {} local mov2 = {} for i, v in next, Hats do if v then local Handle = v:FindFirstChild("Handle") if Handle then Handle.AccessoryWeld:Remove() for _, mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("Mesh") then mesh:Destroy() end end end end end local function align(i, v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0, 0, 0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0, 0, 0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end for Name, Item in pairs(Hats) do align(Item.Handle, Character["Torso"]) end Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment11" Character:WaitForChild("Torso").Attachment11.Position = Vector3.new(0, -1, -2.1) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment22" Character:WaitForChild("Torso").Attachment22.Position = Vector3.new(0, -1, -1.2) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment33" Character:WaitForChild("Torso").Attachment33.Position = Vector3.new(-0.6, -1.2, -0.8) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment44" Character:WaitForChild("Torso").Attachment44.Position = Vector3.new(0.6, -1.2, -0.8) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment55" Character:WaitForChild("Torso").Attachment55.Position = Vector3.new(0, -1, -3) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment66" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment77" Character:WaitForChild("Torso").Attachment66.Position = Vector3.new(0.475, -1, 0.5) Character:WaitForChild("Torso").Attachment77.Position = Vector3.new(-0.475, -1, 0.5) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment88" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment99" Character:WaitForChild("Torso").Attachment88.Position = Vector3.new(0.5, 0.5, -0.5) Character:WaitForChild("Torso").Attachment99.Position = Vector3.new(-0.5, 0.5, -0.5) notify("Now you are sexy af bro") end, }, }, } return Plugin