BindShaderResources(IResourceMapping *pResourceMapping, Uint32 Flags) override | Diligent::PipelineStateGLImpl | virtual |
CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding) override | Diligent::PipelineStateGLImpl | virtual |
DeviceObjectBase(IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &ObjDesc, bool bIsDeviceInternal=false) | Diligent::DeviceObjectBase< IPipelineStateGL, PipelineStateDesc > | inline |
GetUniqueID() const | Diligent::DeviceObjectBase< IPipelineStateGL, PipelineStateDesc > | inline |
m_Desc | Diligent::DeviceObjectBase< IPipelineStateGL, PipelineStateDesc > | protected |
m_NumShaders | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_ObjectNameCopy | Diligent::DeviceObjectBase< IPipelineStateGL, PipelineStateDesc > | protected |
m_pCS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_pDS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_pGS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_pHS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_pPS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_ppShaders | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
m_pVS | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | protected |
PipelineStateBase(IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const PipelineStateDesc &PSODesc, bool bIsDeviceInternal=false) | Diligent::PipelineStateBase< IPipelineStateGL, IGLDeviceBaseInterface > | inline |
QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override | Diligent::PipelineStateGLImpl | virtual |
RefCountedObject< IPipelineStateGL >::QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface)=0 | Diligent::IPipelineState | pure virtual |